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Latest Game of IGI 2 Covert Strike Game

IGI 2 Covert Strike :

The IGI 2 is the covert strike computer game. This game is based on the covert or secrete mission of the army, which is developed by Innerloop studios and the man who released this game is Code masters. This game was first released on 2003 and the versions come till now. This IGI-2 covert strike game is the story of first shooter man who fights stealthy. This computer game is the sequel of Innerloop’s “I’m Going In”.  It was the single-player play game when published first but now it is available in 2 and 3 player.
Short Story
The game is the story of a Chinese general “Wu Xing” who was the primary adversary. The Xing plan various events like armed robbery with advanced technology to get Electromagnetic pulse weaponry on their space rocket which, he wants to launch to control over the world but in the end of the game, the protagonist Devid Jones finally defeat the Xing and stop the launching of rocket.
Missions
This is the mission game that means, there is different mission on different level of the game and it is necessary to complete first mission to go to the next mission. The game story is presented as the cut scenes so it needs to play carefully and cut scenes suddenly make changes in the game. This is the animated character game which has covert or stealthy movement and it provides batter rating and survival change to player which makes it highest preferable game.
Playing Strategies
The player uses the computer map to recon the cut scenes or suddenly changed views by the real-time satellite images. You can also monitor the enemy strategies information.
Stealthy Shooting
The stealthy shooting has used large arsenal of real word weapon which includes all the handguns, assault rifles, sniper rifles, light machine guns and etc.  There is different level in the game and all the weapons available on different level of game as needed. At the beginning the first weapon is given to the player but the other weapons have to achieve after different level and after killing the enemies. The player needs access task and suitable weapon to win the game.
Characters of Game
  • David Jones: – The David Jones is the protagonist character of the game, which is capable of challenging different tasks and missions.
  • Robert Quest: – The Robert quest is the antagonist character of the game. He is the very strong man pilot.
  • Phillip White: – He is the mission director of IGI agency and also the good friend of David Jones.
  • Rebecca Anya: – The Anya is only one female officer of the IGI agency who spends their time in front of the David’s mission monitor.
  • Jach Priboi: – He is the middle aged man of the IGI agency but had not in touch of David from few years.
System Requirements
Minimum System Requirements
  • OS: Windows XP, Vista
  • CPU: Intel 1 Ghz
  • RAM: 128 MB
  • HDD: 1.37 GB free disk space
  • Graphics: 32 MB Graphics Memory
  • Sound Card: DirectX 8
  • DirectX: Version 8.1
Recommended System Requirements
  • OS: Windows XP, Vista
  • CPU: 1.4 Ghz
  • RAM: 512 MB
  • HDD: 1.37 GB free disk space
  • Graphics: 32 MB Graphics Memory
  • Sound Card: DirectX 9 Compatible
  • DirectX: Version 9.0c
Supported Graphics Cards: 3D Graphics card 32 MB

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Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

Project IGI 2: Covert Strike

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IGI 2: Covert Strike Cheats & Codes :

 

Skip Mission :

During a mission press (left) Ctrl + (left) Shift + F12 to complete the mission.

Unlock all levels :
Press [Left Control]+[Left Shift]+[F9] while in the main menu, then click on the 'Play IGI2' option, and all missions will be unlocked


Download Cheats L:

NOTE: Make sure to download the files (archives) below and read the instructions usually contained within them in order to successfully cheat in IGI 2: Covert Strike. Don't hesitate to contact us should you need any assistance with applying these cheats.

 


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IGI 2: Covert Strike


Project IGI 2 Covert Strike :


Project IGI 2 Covert Strike :


Project IGI 2 Covert Strike :


GamesRevolution.Tk. Ratings:-10/7 Good
------------------------------------------------
Project IGI 2 Covert Strike Reviews..
Perhaps IGI 2's biggest problem is that instead of drawing you into a thrilling adventure, it makes you feel like you're just going through the motions in a generic shooter.
Sometimes a mediocre game can seem worse than an outright dud. When you're playing an obviously terrible game, you can usually put it safely aside and move on to something better. But mediocre games like Innerloop Studios' IGI 2: Covert Strike trick you into thinking that there might be something great just around the corner, only to repeatedly disappoint you. The previous game, Project IGI, was an above-average shooter when it was released in 2000, despite some serious shortcomings. But things have changed since then--more-sophisticated and more-stylish action games such as Medal of Honor: Allied Assault, No One Lives Forever 2, and Tom Clancy's Splinter Cell have raised the bar for action games. Yet Innerloop has slid under it with IGI 2, which is a shooter that might have seemed exciting if it had been released in 2000, but is mostly forgettable now.
In IGI 2, you play as ex-SAS soldier David Jones, a covert operative now working for the fictional Institute for Geotactical Intelligence. You'd never know that at first if you didn't read the box and manual before playing, though. The game itself just throws you into the action without any decent setup or explanations. What exactly is IGI? Who is David Jones? Who knows? Who cares? The attempts at storytelling fall flat throughout the game. This might not have been the problem if IGI 2 were a straightforward action game, but, as your first mission briefing tells you when you start the game, "stealth will be vital." To be fair, IGI 2 at least gives you a visibility meter that gives you a good idea of how easily you can be seen without resorting to guesswork. You can toggle Jones' movement between running and walking, and you can also select from standing, crouching, and prone positions, all of which have an effect on how noticeable you are.
IGI 2 does have seem to have some basic mechanics to encourage interesting stealth-based gameplay, but in practice, the stealth elements are often tedious, frustrating, or implemented too obviously. All too often, you'll get the feeling that IGI 2's designers were following some sort some kind of action-game design handbook. You'll find levels where you'll obviously be required to sneak up behind a guard and incapacitate him, or levels in which you're clearly supposed to crouch behind a pile of crates to avoid being spotted by a security camera. In fact, IGI 2 may make you feel like you're jumping through hoops instead of pulling off dramatically daring feats, so you may be tempted to forget stealth and just start shooting things up.
It's then that you'll learn that that IGI 2's disposable henchmen aren't exactly tactical geniuses. Sure, if you blow your cover and go in with guns blazing, they'll sound alarms and come pouring out of their barracks to hunt you down, and sometimes they'll even surprise you by using a flash-bang grenade to blind you before they attack. Many of them have incredibly good aim, but they're not especially vigilant otherwise, and when they first suspect your presence, they'll usually just run back and forth in predetermined areas for a while, as if a good jog might ward off any possible intruders. Apparently, the guards all skipped class while attending henchman school, since they'll gladly run one after another into your line of fire until the bodies are stacked to the ceiling. They'll also use such clever tactics such as yelling "Grenade!" to warn you before they throw one. In fact, they'll even start tossing grenades around wildly indoors--while you're still outside.
If you stand too long in view of a security camera, an alarm will likewise sound. Of course, you'll discover quickly that you can simply shoot out most cameras, and no one will be the wiser. Leaving bodies lying around (you can't drag them out of the way as in most games of this type) usually won't alert anyone either. About the only time you absolutely have to be stealthy in IGI 2 is in certain levels where massive hordes of guards can gang up on you from all directions.

If you do find yourself under attack, the firefights can be action-packed and exciting but are just as likely to be frustrating. The enemies usually act foolishly, but, as mentioned above, they have superb aim to compensate. Imagine the infamously difficult Sniper Town level from 2015's excellent shooter Medal of Honor: Allied Assault, but everywhere, all the time. As such, you'll need to sneak from cover to cover as you pick off enemies and use grenades to take out large groups before they can fire on you en masse. Unfortunately, the AI troops' unerring ability to hit you with a submachine gun from hundreds of yards away may make you feel like the game is cheating.
If you do find yourself under attack, the firefights can be action-packed and exciting but are just as likely to be frustrating. The enemies usually act foolishly, but, as mentioned above, they have superb aim to compensate. Imagine the infamously difficult Sniper Town level from 2015's excellent shooter Medal of Honor: Allied Assault, but everywhere, all the time. As such, you'll need to sneak from cover to cover as you pick off enemies and use grenades to take out large groups before they can fire on you en masse. Unfortunately, the AI troops' unerring ability to hit you with a submachine gun from hundreds of yards away may make you feel like the game is cheating.
While the levels are visually impressive in terms of their sheer size, they're not very impressive otherwise. IGI 2's graphics engine is certainly capable of rendering some attractive scenes from time to time, but there's just too little artistry behind the game to take advantage of it. Few of the levels make you feel like you're in a real-world location, despite IGI 2's real-world setting. Most buildings, for instance, are largely empty or look almost exactly alike inside and out. The game looks rather dated overall, thanks to its simple lighting and shadow effects, blocky 3D models, and generally unconvincing animations. It just lacks any sort of memorable visual style, and you'll forget what each level looked like as soon as you finish it.
Like the visuals, IGI 2's audio is merely adequate. On the one hand, you'll hear wind whistling through the pines high on a snowy mountain and hear Jones' feet realistically crunching gravel as he runs. The guns sound powerful for the most part, too. On the other hand, the music is forgettable, and most of the voice-overs are quite bad. The voices for Jones and his cohorts back at IGI headquarters are competent, but the voices for the "Russian" henchmen in the early missions, for example, are horrible. All the guards keep shouting the same phrases over and over for no reason--you'll want to kill them just to shut them up.
When you get tired of the single-player game--which will likely happen in a hurry--you can head online. IGI 2's multiplayer offers a decent variant on the popular team-based shooter Counter-Strike, albeit with unusually large maps. In fact, the maps feel too large for a game that supports only 16 players. The menu system is also rather clumsy.
IGI 2: Covert Strike has its entertaining moments, but not enough of them to help the game rise above mediocrity. Sometimes the game provides some exciting combat, but more often it tends to be boring, clichéd, or clumsy. It fails miserably at providing any sort of interesting story or characters that you care about. The levels are huge, but they're often bland or repetitive, and the game is riddled with design problems and bugs. Perhaps IGI 2's biggest problem is that instead of drawing you into a thrilling adventure, it makes you feel like you're just going through the motions in a generic shooter.

Source:-gamespot.com

GamesRevolution Offers You To See The System Requirments Of This Game.... Don't Visit Other Websites Just Visit GamesRevolution.tk For All Games Stuff.....

SYSTEM REQUIRMENTS....
Minumum Requirments........
Processor: Pentium III or Athlon 700
- RAM: 128MB RAM
- Video Memory: 32MB VRAM
- Operating System: 98/Me/XP
REcommended Requirments.
Processor: Pentium 4 or Athlon 1200
- RAM: 512MB RAM
- Video Memory: 64MB VRAM

GamesRevolution.Tk
------------------------------------

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IGI 2: Covert Strike Videos

IGI 2: Covert Strike Videos :

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IGI 2: Covert Strike News and Features

IGI 2: Covert Strike News & Features :

 

 


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IGI 2: Covert Strike Demos and Patches




Latest IGI 2: Covert Strike Updates

Fact Sheet IGI 2: Covert Strike Company Line Apr 28, 2004
Download IGI 2: Covert Strike v1.2 to v1.3 Beta Patch Dec 16, 2003
Download IGI 2: Covert Strike Winterland map Oct 22, 2003
Download IGI 2: Covert Strike map editor Oct 22, 2003
Download IGI 2: Covert Strike Area 27 map Oct 22, 2003
Download IGI 2: Covert Strike Area 27 map Oct 22, 2003
Download IGI 2: Covert Strike Safemode patch Oct 20, 2003
Download IGI 2: Covert Strike 1.1 patch (UK) Oct 20, 2003

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IGI 2: Covert Strike Maps Downloads

IGI 2: Covert Strike Maps:

Area 27

This official map released when the editor for IGI2 was made available. Conspiracy are attacking the lab, their final objective to plac...
Size: 28.8 MB
Downloads: 3,481
Date: 6/24/2003
Rating: 4 / 5

Dockside Multiplayer Beta Map

Working your way to the coast you and your team have located a Conspiracy base set up at the docks. Your mission is made more difficult...
Size: 28 MB
Downloads: 1,030
Date: 5/26/2003
Rating: 4 / 5 
 

Fallen Isanlds Beta IGI2

This is a beta map for IGI 2: Covert Strike.
Size: 20.6 MB
Downloads: 1,415
Date: 3/11/2004
Rating: 5 / 5 
 

Libyan Village Beta Map

In this mission, IGI operatives have located some papers deep inside the village, which they must retrieve. Once the papers have been r...
Size: 27.9 MB
Downloads: 911
Date: 5/12/2003
Rating: 5 / 5
 

sp 2 mp map conversion

The final release of the singleplayer to multiplayer map conversion. This mappack contains 5 sp maps converted for multiplayer use. Obj...
Size: 112 MB
Downloads: 761
Date: 3/11/2005
Rating: 5 / 5 
 

Winterland

The Conspiracy team up as attackers, trying to inevitably launce a couple of missiles from mobile launchers. Boasting new models and th...
Size: 28.6 MB
Downloads: 819
Date: 7/2/2003
Rating: 4 / 5
 
 
 


 IGI 2: Covert Strike Maps:

IGI 2: Covert Strike Maps


IGI 2: Covert Strike Maps




IGI 2: Covert Strike Maps


IGI 2: Covert Strike Maps


IGI 2: Covert Strike Maps


IGI 2: Covert Strike Maps


IGI 2: Covert Strike Maps



IGI 2: Covert Strike Maps


IGI 2: Covert Strike Maps

IGI 2: Covert Strike Maps


 IGI 2: Covert Strike Maps

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IGI 2: Covert Strike Trainer for PC


IGI 2: COVERT STRIKE TRAINER

01).

filename / size: Download   (r-igi2tr.zip, 16k)   

Download Trainers: 

02).
Trainer Title: IGI-2: Covert Strike v1.3 (+5 Trainer) Date Posted: Aug/24/2006
File Size: 27.3 KB
Download this Game Trainer!

03).
Trainer Title: IGI-2: Covert Strike (+5 Trainer) Date Posted: Aug/24/2006
File Size: 40.1 KB
Download this Game Trainer! 
 

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igi 2 cheat codes

To activate the cheat mode you must first type "nada" in the main menu,
followed by:

Code             Result
-----------------------
ALLGOD         - God Mode
ALLAMMO        - Unlimited Ammo
EASY           - Lower difficulty
feedme         - clear all enimies
GETALLIWANT    - Clear All Levels


Get access to all missions: 
---------------------------
Submitted by: Tor Arne Røsand

In the main menu of IGI2:CS Press Left Ctrl + Left Shift + F9  at the same time. 


Cheat:
------
Submitted by: M.Tayyab

THIS CHEAT WILL DISABLE ALL THE ANYMIES IN THE GAME. Find all the folder named "ai"
in the game's folder. Then rename them with any other name. Now when you run then 
game, all the anemies in the game will stood as a model. But be care ful of tanks 
and other machineguns they are still active. 


Hint:
-----
Submitted by: Jaydeep Dave

This is the tuffest Game. This cheat provides protection to you, you will feel it 
during the game play. To Cheat. go to the installation folder. go to:

"\common\ folder, go to \ai\" folder then open "settings.qvm" in hexedit 
(a tool of cheat book). Then read carefully, Under stand the thing and change it.

-=Example=-
...........
change: BaseData bool8 DangerTimeout[0..100]
to:     BaseData bool8 DangerTimeout[0..001]

By this changes, you can be invisible, only for humans, not for special 
cars like tank. Ok thank you. Enjoy!


Hint:
-----
Submitted by: Shivang & Anindo

While playing the game press the escape button and then go to the controls then press 
there the Print Screen SysRq button and the mission will be completed.


Hint:
-----
Submitted by:kaushik a m

This requires editing a file in hex editor provided by cheatbook database. Open the 
file "humanplayer.qvm" in the folder humanplayer using hex editor. Now scroll the 
contents until you reach the line "max damage scale". In the next line you find the
series of damages defined there. Now change the values of all damages there to 0 in
the other side.ex there are many numbers on the left side & their description on the
left side. Click on the value for the description & change them to 0.now start the 
game. You will never die. Just enjoy.


Hint:
-----
Submitted by: Shahbaz Rauf

Actually this is not a cheat, you can say it a programming bug. This bug only work
in those rounds which have a cutscene before the loading of next round/Level/Stage
(like: border crossing - 8 , and some more others Baghdad
round also OR muslim round).

Q. How can i find/use this bug?

A. when ever you are about to complete the last objective of a round  explained 
   above just open your thermal googles.

Q. What will happen then?

A. When the cutscene starts all the AI's will be in thier respective thermal
   images and its a great fun watching then in that way. You will also 
   surprised by the cutscene after 7th round. Iam not explaining just 
   watch it and ENJOY!


HexCheat:
---------
Submitted by: Manish, Amit, Anand

With the help of this cheat you can hold maximum no. of ammo for your guns as well
as bombs in IGI 2:CS game.

Open the file name "humanplayer.qvm" which is present in the folder "humanplayer" by
Hex editor (provided by CheatBook Database). 
There find the line DefineHumanPlayerAmmoLimit. After that line you will find 
"AMMO_ID_MAKAROVCLIP, 64" written. 
Just change the value of 64 to 99 (e.g. from "AMMO_ID_MAKAROVCLIP, 64" that to 
"AMMO_ID_MAKAROVCLIP, 99"). Likewise change the values of ammo in the next lines 
as you wish! ( E.N.J.O.Y !!!!)


CHEAT:
------
Submitted by: Manish, Amit, Anand

This cheat will help you to change the ground texture in the game (e.g. like grasses,
snow,rocks etc).

First, go to (C:\Program Files\Codemasters\IGI 2\pc\MISSIONS\location1\level1\textures)
by default folder. You can see some ground textures Jpeg images. Suppose right click 
on the image named k_grass and click on the properties. Erase the right mark on the 
Read-only option.Now, Edit that Jpeg image in Paint or Photoshop.In that image make 
your own design,write our name do whatever then save it in that folder with the samename.
hen tick the "Read-only" option and play the game in first level i.e. INFILTRATION. 
In this level you will find the ground texture containing your design.

You can also get some images in the folder named "level3","level4" and also in the
folder named "location2/textures","location3/textures" etc. (ENJOY!!) 


Hint:
-----
Submitted by: Sabhyasachi

Well its not really a one u all will like but its fun wacting ur player die without
even getting hit once.For this you need to Edit a file using the 'Hex Editor'. First
Find the file named "human.qvm" in the installation folder then open it with the Hex
Editor now scroll down untill u see the line named" maximum damage scale"Now u see 
there are a lot of numbers on the left side now start changing the values of the 
line above it and itself to "0". Now start the Game as soon as the cut scene ends
and ur player lands on the ground well he's dead. Enjoy And Rest in Peace!


Hint:
-----
Submitted by: james

i know that border crossing stage is very difficult and a very long too.
you have to crawl through out the mission.from me here is the walkthrough 
when you land in the forest u will not have any weapon except a knife now 
move steadily and use thermal googles and later u will find a man standing 
with sniper kill him and take his gun now here is the main point dont shoot 
the other enemies just crouch and hide behind a grass which is just back of 
u crawl there for some time and not shoot at enemies they will approoach 
you but cannot find you in case if u move out of the grass you will be dead 
wait there shoot them and take their ammo and move forward .now just crawl 
and keep moving hide behind another grass and follow the same .you will be 
happy to see that once you have killed everyone one the objectives become 
simple now move to the copter waiting for u and shoot the sniper man and 
now there u will find the triangle symboland then misson completes

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igi 2 : cover strike game download links

IGI 2 : Covert Strike



Ex-SAS soldier David Jones is once again a man with a mission: to infiltrate key airbases, harbors and secret government installations spread across Russia, Libya and into China. Set soon after the original Project IGI, this first-person shooter brings back key characters from the first game and places them in new situations and locations. Throughout three linked campaigns, Jones continues to rely on stealth, rather than firepower, to penetrate and destroy the enemy. Cunning and careful tactics are the name of the game

DOWNLOAD:

http://rapidshare.com/files/147922992/I.G.I_2_-_Covert_Strike.part1.rar
http://rapidshare.com/files/147923560/I.G.I_2_-_Covert_Strike.part2.rar

Download  free from torrent :
 
Click here to download igi 2 cover strike



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IGI 2: Covert Strike

I.G.I.-2: Covert Strike
Igi2box.jpg
Developer(s) Innerloop Studios
Publisher(s) Codemasters
Designer(s) Technical consultant: Chris Ryan
Platform(s) Microsoft Windows, Mac OS, Xbox, PSone
Release date(s) March 3, 2003
Genre(s) Stealth action
Mode(s) Single player
Rating(s) ESRB: M17+
Media/distribution CD-ROM(2)
System requirements 700 MHz processor, 128 MB RAM, 32 MB video card
I.G.I.-2: Covert Strike is a computer game developed by Innerloop Studios and released by Codemasters in 2003. The game is a stealth-based first person shooter. It is the sequel to Innerloop's Project I.G.I.: I'm Going In. The original, published by Eidos Interactive, offered only single-player play. Chris Ryan, a former Special Air Service operative best known for being the lone successful escapee of Bravo Two Zero, served as a consultant to the game. The box art is similar to the poster for GoldenEye.
The game's plot features a rogue Chinese General, "Wu Xing" as the primary antagonist. Xing orchestrates various events (such as armed robbery of advanced prototype technology from the Russian mafia) in order to get Electromagnetic pulse (EMP) weaponry on a space rocket that he has launch control over. At the end of the game, the protagonist David Jones is finally able to defeat him and stop the launch.
The game was banned in China, because it "intentionally blackened China and the Chinese army's image".[1] [2][3]

    Gameplay :

      Missions and Storyline

    The game is divided into about 20 missions, and the story is presented in cut scenes, shown before and after every mission, with animated characters rendered in real-time and pre-recorded speech. This approach is similar to other games in this genre, which don't rely on video, instead providing a comparable quality of visual and dramatic appeal, reusing the same in-game 3D engine for cut scene rendering.
    Missions have objectives that must all be completed before the mission ends.
    Straight-forward tactics are not encouraged, with stealthy and covert movement giving the player a better rating, rank and chance of survival, with the highest attainable ranking entitled David Jones.
    Multiple paths exist for every mission, with the most obvious and daunting being a noisy gun-fight, because in every mission Jones is outnumbered anywhere from 20-1 up to 50-1. Every mission presents an opportunity for large groups of enemies to be bypassed or sneaked past, undiscovered. Certain missions even require entire operations to be carried out undetected, i.e. without giving enemies a chance to sound the alarm, as the name Covert Strike suggests.
    At the start of a new game, a difficulty level can be chosen, changing the number of bullets Jones takes before dying, the intelligence of the enemy and group AI, and the number of save-games available.

    Covert operation

    The player can use the available Map computer to recon the mission area, remotely viewing a real-time satellite image of the terrain with structures and outdoor enemies clearly visible, which is also necessary to plan strike routes, after monitoring enemy patrol routes and other strategic information. Using the binoculars and thermal goggles, nearby enemies can be located, sometimes even through walls.
    Jones is equipped with lock picks, and safe crackers making him capable of forced entry into any locked room or safe, enabling noiseless and stealthy entry into restricted areas and buildings, and obtaining military secrets or private information, and objects. Remote-controlled CR-4 explosives are also available for use on certain ground targets, meaning large structures can be destroyed safely, from a distance, leaving Jones undetected. Air strikes can be called for on certain missions, using the laser designator to pinpoint ground targets for bombing.

    Stealthy shooting

    During gameplay, the player has access to a large arsenal of real world weapons, including handguns, assault rifles, sniper rifles, light machine guns and RPGs. Although these cannot be bought, the weapons available in game levels can be exchanged with carried ones.
    Players begin missions with certain fixed or carry-over weapons from earlier missions, although additional weapons can be obtained from killed enemies, the player is required to assess future tasks and equip the most suitable weapons, judging based on the cut scene briefing, and the objectives list.
    Like its prequel, realism was intended to be paramount in this game, which features more than 30 accurately modeled real-world weapons which look and behave exactly like they do in real life[4], including their rate of fire and loading times.
    • Silenced weapons, completely unavailable in the prequel, such as the G17-SD and SOCOM handguns, the SMG-2 sub-machine gun, and the PSG-1SD sniping rifle, enable silent and stealthy killing even from great distances, leaving the enemy clueless and Jones completely undetected.
    • Heavy weapons such as the MP5-A3 and MP5-SD3 sub-machine guns, AK-47 and G36 assault rifles, with faster fire and reloading rates, more range or hitting power are needed for all-out gun-battles, where usage is usually at the cost of being discovered by multiple nearby enemies, and therefore giving Jones less chance of survival.
    • Balanced weapons such as the SVD Dragunov and M82A1-T sniping rifles, the G11 assault rifle, however, provide a balance of both power and stealth. Emitting noise, yet usable from great distances, means that, if used strategically while under cover, Jones can go undetected while effecting a 1-shot, 1-kill hit rate.
    Bullets also perform and penetrate differently, based on their speed, weight and caliber, and target material: wood, steel, plastic or flesh, meaning players will be able to kill multiple targets with one shot or hit targets right through cover.[5] Targets are affected not only by Jones's movement and stance but also the calculated kickback for each weapon.
    Only 2 guns can be carried at any given time and the rest have to be left behind, unlike its prequel where Jones could carry any number, promoting critical thinking and weapon understanding, as each weapon has very different strengths and side-effects.[6] In addition to the two chosen weapons, a Combat Knife is carried at all times and always available for use, enabling noiseless kills and hand-to-hand combat when out of ammunition or without guns.




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    Project IGI 2: Covert Strike

    Project IGI 2: Covert Strike

    Project IGI 2: Covert Strike

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    Project IGI 2: Covert Strike

    Project IGI 2: Covert Strike

    Project IGI 2: Covert Strike

    Project IGI 2: Covert Strike

    Project IGI 2: Covert Strike

    Project IGI 2: Covert Strike

    Project IGI 2: Covert Strike

    Project IGI 2: Covert Strike

    Project IGI 2: Covert Strike

    Project IGI 2: Covert Strike

    Project IGI 2: Covert Strike

    Project IGI 2: Covert Strike

    Project IGI 2: Covert Strike

    Project IGI 2: Covert Strike

    Project IGI 2: Covert Strike

    Project IGI 2: Covert Strike

    Project IGI 2: Covert Strike

    Project IGI 2: Covert Strike

    Project IGI 2: Covert Strike

    Project IGI 2: Covert Strike


    Project IGI 2: Covert Strike

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