I.G.I.-2: Covert Strike |
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Developer(s) |
Innerloop Studios |
Publisher(s) |
Codemasters |
Designer(s) |
Technical consultant: Chris Ryan |
Platform(s) |
Microsoft Windows, Mac OS, Xbox, PSone |
Release date(s) |
March 3, 2003 |
Genre(s) |
Stealth action |
Mode(s) |
Single player |
Rating(s) |
ESRB: M17+ |
Media/distribution |
CD-ROM(2) |
System requirements
700 MHz processor, 128 MB RAM, 32 MB video card |
I.G.I.-2: Covert Strike is a computer game developed by Innerloop Studios and released by Codemasters in 2003. The game is a stealth-based first person shooter. It is the sequel to Innerloop's
Project I.G.I.: I'm Going In. The original, published by Eidos Interactive, offered only single-player play. Chris Ryan, a former Special Air Service operative best known for being the lone successful escapee of Bravo Two Zero, served as a consultant to the game. The box art is similar to the poster for GoldenEye.
The game's plot features a rogue Chinese General, "Wu Xing" as the primary antagonist. Xing orchestrates various events (such as armed robbery of advanced prototype technology from the Russian mafia) in order to get Electromagnetic pulse (EMP) weaponry on a space rocket
that he has launch control over. At the end of the game, the
protagonist David Jones is finally able to defeat him and stop the
launch.
The game was banned in China, because it "intentionally blackened China and the Chinese army's image".
[1] [2][3]
Gameplay :
Missions and Storyline
The game is divided into about 20 missions, and the story is presented in cut scenes,
shown before and after every mission, with animated characters rendered
in real-time and pre-recorded speech. This approach is similar to other
games in this genre, which don't rely on video, instead providing a
comparable quality of visual and dramatic appeal, reusing the same
in-game 3D engine for cut scene rendering.
Missions have objectives that must all be completed before the mission ends.
Straight-forward tactics are not encouraged, with stealthy and covert
movement giving the player a better rating, rank and chance of
survival, with the highest attainable ranking entitled
David Jones.
Multiple paths exist for every mission, with the most obvious and
daunting being a noisy gun-fight, because in every mission Jones is
outnumbered anywhere from 20-1 up to 50-1. Every mission presents an
opportunity for large groups of enemies to be bypassed or sneaked past,
undiscovered. Certain missions even require entire operations to be
carried out undetected, i.e. without giving enemies a chance to sound
the alarm, as the name
Covert Strike suggests.
At the start of a new game, a difficulty level can be chosen,
changing the number of bullets Jones takes before dying, the
intelligence of the enemy and group AI, and the number of save-games available.
Covert operation
The player can use the available Map computer
to recon the mission area, remotely viewing a real-time satellite image
of the terrain with structures and outdoor enemies clearly visible,
which is also necessary to plan strike routes, after monitoring enemy
patrol routes and other strategic information. Using the binoculars and thermal goggles, nearby enemies can be located, sometimes even through walls.
Jones is equipped with lock picks, and safe crackers
making him capable of forced entry into any locked room or safe,
enabling noiseless and stealthy entry into restricted areas and
buildings, and obtaining military secrets or private information, and
objects. Remote-controlled CR-4 explosives
are also available for use on certain ground targets, meaning large
structures can be destroyed safely, from a distance, leaving Jones
undetected. Air strikes can be called for on certain missions, using the
laser designator to pinpoint ground targets for bombing.
Stealthy shooting
During gameplay, the player has access to a large arsenal of real world weapons, including handguns, assault rifles, sniper rifles, light machine guns and RPGs. Although these cannot be bought, the weapons available in game levels can be exchanged with carried ones.
Players begin missions with certain fixed or carry-over weapons from
earlier missions, although additional weapons can be obtained from
killed enemies, the player is required to assess future tasks and equip
the most suitable weapons, judging based on the cut scene briefing, and
the objectives list.
Like its prequel,
realism was intended to be paramount in this game, which features more
than 30 accurately modeled real-world weapons which look and behave
exactly like they do in real life
[4], including their rate of fire and loading times.
- Silenced weapons, completely unavailable in the prequel, such as the G17-SD and SOCOM handguns, the SMG-2 sub-machine gun, and the PSG-1SD
sniping rifle, enable silent and stealthy killing even from great
distances, leaving the enemy clueless and Jones completely undetected.
- Heavy weapons such as the MP5-A3 and MP5-SD3 sub-machine guns, AK-47 and G36
assault rifles, with faster fire and reloading rates, more range or
hitting power are needed for all-out gun-battles, where usage is usually
at the cost of being discovered by multiple nearby enemies, and
therefore giving Jones less chance of survival.
- Balanced weapons such as the SVD Dragunov and M82A1-T sniping rifles, the G11
assault rifle, however, provide a balance of both power and stealth.
Emitting noise, yet usable from great distances, means that, if used
strategically while under cover, Jones can go undetected while effecting
a 1-shot, 1-kill hit rate.
Bullets also perform and penetrate differently, based on their speed,
weight and caliber, and target material: wood, steel, plastic or flesh,
meaning players will be able to kill multiple targets with one shot or
hit targets right through cover.
[5] Targets are affected not only by Jones's movement and stance but also the calculated kickback for each weapon.
Only 2 guns can be carried at any given time and the rest have to be
left behind, unlike its prequel where Jones could carry any number,
promoting critical thinking and weapon understanding, as each weapon has
very different strengths and side-effects.
[6] In addition to the two chosen weapons, a Combat Knife
is carried at all times and always available for use, enabling
noiseless kills and hand-to-hand combat when out of ammunition or
without guns.
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Project IGI 2: Covert Strike |
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Project IGI 2: Covert Strike |
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Project IGI 2: Covert Strike |
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Project IGI 2: Covert Strike |
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Project IGI 2: Covert Strike |
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Project IGI 2: Covert Strike |
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Project IGI 2: Covert Strike |
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Project IGI 2: Covert Strike |
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Project IGI 2: Covert Strike |
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Project IGI 2: Covert Strike |
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Project IGI 2: Covert Strike |
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Project IGI 2: Covert Strike |
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Project IGI 2: Covert Strike |
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Project IGI 2: Covert Strike |
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Project IGI 2: Covert Strike |
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Project IGI 2: Covert Strike |
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Project IGI 2: Covert Strike |
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Project IGI 2: Covert Strike |
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Project IGI 2: Covert Strike |
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Project IGI 2: Covert Strike |
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Project IGI 2: Covert Strike |
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Project IGI 2: Covert Strike |
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Project IGI 2: Covert Strike |
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Project IGI 2: Covert Strike |
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Project IGI 2: Covert Strike |
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